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Author |
Thread Statistics | Show CCP posts - 184 post(s) |

John Caldr
Quantum Explosion E X P L O S I O N
1
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Posted - 2014.05.06 12:57:00 -
[1] - Quote
Hi
As for game design - why not consider "NPC kill count" as the data sleepers report to players or concord? They pretty advanced and surely can do that. Especially in C5 C6 wormhole space. You cant expect sleepers to die silently. They want revenge!
I guess its one of the situations where a "flaw" is a feature and made the WH the place it is and should be.
Otherwise you
1) Will remove about trillions of isks of PVP per month from the game. An effect of this will be similar to Jita burn... but in reverse way
http://eve-kill.net/?a=alliance_detail&all_id=7341 http://eve-kill.net/?a=corp_detail&crp_ext_id=98091693
and thats just our 2 of wide list of WH active groups
2) Kick on the stomach all WH PVP alliances. in fact, you will kill some of them. WH PVP will be almost dead, especially for some timezones.
3) Make it safe for RMT players to farm in WH space. I guess you can calculate how ratters safely making 1 plex per 10 min will affect EVE economy and how do they use that insane flow of isks. |

John Caldr
Quantum Explosion E X P L O S I O N
3
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Posted - 2014.05.06 13:08:00 -
[2] - Quote
Let me repost this since I have a feeling it will be lost in flood
" As for game design - why not consider "NPC kill count" as the data sleepers report to players or concord? They pretty advanced and surely can do that. Especially in C5 C6 wormhole space. You cant expect sleepers to die silently. They want revenge!
I guess its one of the situations where a "flaw" is a feature and made the WH the place it is and should be.
Otherwise you
1) Will remove about trillions of isks of PVP per month from the game. An effect of this will be similar to Jita burn... but in reverse way
http://eve-kill.net/?a=alliance_detail&all_id=7341 http://eve-kill.net/?a=corp_detail&crp_ext_id=98091693
and thats just our 2 of wide list of WH active groups
2) Kick on the stomach all WH PVP alliances. in fact, you will kill some of them. WH PVP will be almost dead, especially for some timezones.
3) Make it safe for RMT players to farm in WH space. I guess you can calculate how ratters safely making 1 plex per 10 min will affect EVE economy and how do they use that insane flow of isks. " |

John Caldr
Quantum Explosion E X P L O S I O N
4
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Posted - 2014.05.06 13:18:00 -
[3] - Quote
Jack Miton wrote: are you REALLY so incompetent that you can't find targets without API info? i feel bad for you son...
https://www.zkillboard.com/corporation/98303242/
https://www.zkillboard.com/corporation/98091693/
We killed 2000 (two thousands) times more with a lot better efficiency. Seems you not my father... |

John Caldr
Quantum Explosion E X P L O S I O N
7
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Posted - 2014.05.06 13:40:00 -
[4] - Quote
bug |

John Caldr
Quantum Explosion E X P L O S I O N
8
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Posted - 2014.05.06 13:52:00 -
[5] - Quote
CCP FoxFour wrote: so honestly, and be as honest as you can about this, how much does this data benefit you in Whs as an attacker? How much does it really help finding fights right now that you couldn't figure out another way. .
As for us (blood union/ e x p l o s i o n) we operate in early EU TZ. There is no chance for us to find a decent PVP at this time by simply rolling statics and roaming WHs. Without it we cant get most PVP content.
CCP FoxFour wrote: You guys will just end up replacing this data with data from zKill for PvP information, so really the biggest loss is historical data about NPC kills. So OK, you jump into a system check this data, see when people are active, and ready a log off trap. That is, from what we here can tell and what we get told by people we talk to. .
1) Zkb/evekill data do not matter and do not provide enough info (even if ppl who live here care to share kills api with them) 2) Ratters in WH do not die/pod, so there is no way to say they active or even here using kills/pod kills 3) Kill of party X in WH Y do not mean party X active in WH Y at all.
CCP FoxFour wrote:
Thats... thats not a good enough reason for me to leave this data. It's a huge advantage to you as an attacker and gives nothing to the defender. If you want to do that kind of thing you should have put eyes on this kind of intel yourself or just take the risk of logging your stuff off and maybe getting nothing.
1) Defender have unlimited ships and pilots in system. Attacker limited to 3 capitals and few support. 2) Defender can choose place of activity, time of activity, periods of activity 3) Defender can monitor the system - there is no way to tell of logoff trap was spotted. 4) Defender can prepare counter-logoff trap. |

John Caldr
Quantum Explosion E X P L O S I O N
13
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Posted - 2014.05.06 15:03:00 -
[6] - Quote
CCP FoxFour wrote:One of the biggest things we expect this to impact is log off traps. Most people I have talked to before posting this idea agreed that this data was most valuable for finding people to log off trap. People also agreed it was marginally helpful in finding live fights, but not very helpful in that way and most agreed they could easily find a way to adapt.
According to this topic, most PVP WH alliances are affected. A list of ppl who you asked will help a bit - I guess they from small WH corps who suffer from it or from few pure "lets roll with t3 ships in prime time" organizations.
Silvonus wrote: Very much this. While the current API information on ship kills is nice, it is typically too old to be of any significant value (unless log-in trap), where by the time we see the NPC kills, they are already done. We find much more to shoot by actively traveling in systems and dscaning for wrecks than relying on a application to tell us.
If you a bit lazy for logoff traps, operating only in prime time (and lucky to share prime time with most people) and do not explore all the PVP options - you missing kills and sooner or later you'll face the fact that targets will just hide in your prime time and you'll have nothing.
If compare quantum explosion with SSC -
http://eve-kill.net/?a=alliance_detail&all_id=6165 http://eve-kill.net/?a=corp_detail&crp_id=183755
isk-wise - with 3+ times more ppl you create less PVP content than we with our 100
And again, it will not just affect WH PVP, including login traps and some "pvp is possible" indicators. Safe farming grounds in C5/C6 will ruin EVE economy and boost RMTers in WH - removing npc kills data will just take teeth from the predators, rising farmers population. And farmers know how to avoid prime time rollers too well. |

John Caldr
Quantum Explosion E X P L O S I O N
18
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Posted - 2014.05.06 15:23:00 -
[7] - Quote
Ab'del Abu wrote: Maybe it's because log off trapping is way too easy and effective? :)
If it would be too easy in WH - there would be a lot of ppl doing it, right? Its effective, it helps to create PVP content in all the timezones, it gives real thrill to WH space, but by no means it is easy. |

John Caldr
Quantum Explosion E X P L O S I O N
20
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Posted - 2014.05.06 15:47:00 -
[8] - Quote
Simple solution from rare not so trolling goon post above
NPC-owned Indestructible Deployable Structure in WH thats shows kills for last hour and 24 hours. Will fix "design" problem and provide reason for API to exist. |

John Caldr
Quantum Explosion E X P L O S I O N
21
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Posted - 2014.05.06 16:05:00 -
[9] - Quote
I guess Goons are too known WH alliance to take the part in this topic....or wait. They never were here except few pure-farming isk-pumping corps.
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